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Text File
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2000-05-10
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1KB
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32 lines
Short: V0.2 demo of the canceled game Enforce
Author: Filip Doksansky
Uploader: troda@cbnet.cz
Type: game/demo
DESCRIPTION
The Enfroce engine has been developed by Filip Doksansky. The used 68k
3D mapping code are still fastest what i seen in game, so i ask him if
is possible, when the Enforce is canceled, relase at least the very fast
beta version. (but it have limitations and bugses, ofcourse ;)
Feedback to author is not possible.
REQUIRMENTS
68040+, OS 3.0+, AHI v4+, AA, 20MB fast
(it should run on 020 + 881 fpu, but don't complain about poor speed,
the engine is based on interleaving integral and fpu instructions, what is
not possible on anything bellow 040 (not even on 030 & 882!) )
OPTIMAL
68060/66Mhz, CSPPC & CVPPC, OS 3.5, AHI v4+, CGX 4.2, Warp3D 3.0
The Warp3D support add speed and possible use of high resolutions even
on 68k cpu. The demo, unfortunately, don't run under Picasso96 RTG
system, only under CyberGraphX. CGX v4.2+ recommended.
Its unlikely that will work on CyberVision3D card in Zorro2, because ATM
CGX allows there still only 1MB of texture memory. And into 1MB of memory
don't fits even the textures for smallest room... (don't forget four
mippmap levels for each one and also doubleburrering of whole screen...)
AUTHOR:
Filip Doksansky